3/17/2024 0 Comments Best class outriders![]() However, while they are easily the beefiest of the bunch, it’s really easy to overestimate their defensive capabilities, though they really excel as a close-range specialist.Įarthquake is a crowd control ability that far exceeds a Pyro’s Heatwave, and works well as a mid-to-close range boss interrupter. They’re being advertised as a tank, but all they really do as a tank is draw enemy fire away from other allies, which could be an asset for co-op. Recommended skills: Earthquake, Reflect Bullets, Gravity Leapĭevastator has become my favorite class to play with because of their amazing offensive capabilities. Recommended loadout: Anything automatic with a high capacity magazine. Pros: Fun aggressive close-range battle style.Ĭons: You could overestimate his defensive capabilities leading to stupid deaths. You thought I was a rock? I am a rock with a gun! I’d recommend carrying a sniper rifle to whittle down the mob before going nuts with close combat. I can’t count how many times I died during the McCain sub-quest dealing with a crazy mob. ![]() When you’re being swarmed close-range with no mid to long-range enemies to teleport to, you’re at a disadvantage. The problem is, you can only use this teleport skill if you have enemies to teleport to. You unlock the skill “Hunt The Prey” quite early and I’ve used the skill both offensively and defensively as I went about. However, I feel that it takes a little bit more skill to pull it off in play and they’re really a more advanced class. There’s something inherently cool about the Trickster, the trailers show them as these teleporters who play with their opponents and catch them off guard. ![]() I feel that the best starter build for them right now is to keep them mid-range with the capacity to survive a close-range battle as fighting bosses are few and far between. The biggest difference between the two is how they deal with either crowd control or bosses. I really want to like the Trickster but like the Pyro, they’re a specialist class. Recommended skills: For crowd control: Temporal Slice, Slow Trap, Twisted Rounds Boss battles: Temporal Slice, Slow Trap, Hunt The Prey Recommended loadout: Sniper rifle and any automatic weapon as a backup. Pros: Most efficient character for boss killing. I’d suggest using a sniper rifle as a combo for this to clear the area. Thermal Bomb deals splash damage when you kill the enemy that has this status switch on. Overheat’s true power is seen when you set a crowd on fire and then finishing them off, as it deals 102 damage for enemies with a burning status. The Heatwave ability allows you to ignite an enemy and even interrupt bosses, but it’s great as a setup ability for either Overheat or Thermal Bomb. What I’ve learned is that they’re the best aggressive class for crowd control. It’s a balanced class with a bit more hit points that the Trickster, and has the fastest cooldown for all their abilities, allowing you to spam Heatwave and Feed the Flames. Recommended skills: Crowd Control: Heatwave, Overheat, Thermal Bomb For bosses: Heatwave, Feed The Flame, Thermal Bombīetween the Trickster and the Pyromancer, the Pyro took a while for me to learn how to use. Recommended loadout: Shotgun/Submachine gun for up-close and bolt-action for long range. Pros: Fast recharge powers for spammable powers to whittle out the crowd I want you to burn / Burn for me baby / Like a candle in my night / Oh burn! Besides your melee, there’s really nothing else to protect you, so plan your ability timings well and you could keep almost anyone at bay. While the cool-down time is a little slow, the cryo turret really has your back, but take care not to let enemies get too close. ![]() Finally, the pain launcher is great crowd control or last resort when the swarm gets larger. Having the scrapnel remote grenades allow you to set traps for crowd control that easily gives you some health insurance when things get tough. Having the cryo turret as an easily rechargable skill actually grants you a decoy and a tactical weapon that freezes enemies upon impact, which in turn enables you to pick them off with your sniper rifle or to prioritize other enemies distracted by the cryo turret. I’ve enjoyed playing as the Technomancer class because they’re really easy to use and you can easily cheese your way out of difficult situations even on solo. Recommended loadout: Sniper rifle for long range and assault rifle or shotgun for mid-range and close-range. ![]() Pros: Versatile tactical class that gives you options in how to engage your enemies with abilities such as the cryo turret and pain launcher. ![]()
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